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Andrea Brogni


Andrea Brogni

Research Interests:

Virtual Reality, Presence and Physiological responses (ECG, GSR, and Respiration)

Summary

The main area of my research is the study of the human reactions in the Virtual Reality (VR) environments. Evaluate the sense of Presence in VR is the actual field where I’m involved, and in particular my work starts from the idea that high level of Presence means perceive realistic stimuli from the virtual environment. This leads that a good measure could be physiological responses (i.e., ECG, GSR and respiration), which have to be similar in VR and in real situations.

Work in progress: At the moment I’m doing analysis on the physiological signals, recorded during different VR studies. Analysis are made in time and frequency domain, comparing the results trough different sessions and conditions in the same study. An analysis in the neighbour of some particular events is on going, to see if a characterization of the physiological behaviour is possible.

Project contribution: Many experiments have been done in VR fields, to test the possibility of an use of the VR in medical/psychological treatment, like agoraphobia. The event Break In Presence has been studied as a statistical measure of the level of presence and from the physiological point of view. This research is being carried out within the "Digital Care" theme.

Publications:

  • Vinoba Vinayagamoorthy, Andrea Brogni, Marco Gillies, Mel Slater and Anthony Steed, “An Investigation of Presence Response across Variations in Visual Realism”, 7th Annual International Workshop on Presence ( PRESENCE 2004).
  • Guger C., Edlinger G., Lee R., Pfurtscheller G., Antley A., Garau M., Brogni A., Friedman D., Slater M., “Heart Rate Variability and Event-Related ECG in Virtual Environments”, 7th Annual International Workshop on Presence ( PRESENCE 2004).
  • Garau M., Widenfeld H.R., Antley A., Friedman D. Brogni A., Slater M., “Temporal and Spatial Variations in Presence: a qualitative Analysis ”, 7th Annual International Workshop on Presence ( PRESENCE 2004).
  • Brogni, A., Slater, M., Steed, A., “More Breaks Less Presence”, 6th Annual International Workshop on Presence ( PRESENCE 2003).
  • Slater, M., Brogni, A., Steed, A., “Physiological Responses to Breaks in Presence: A Pilot Study”, 6th Annual International Workshop on Presence ( PRESENCE 2003).
  • Garau, M., Slater, M., Vinayagamoorthy, V., Brogni, A., Steed, A.J., Sasse, M.A., “The Impact of Avatar Realism on Perceived Quality of Communication in a Shared Immersive Virtual Environment”, (CHI 2003)

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