Pervasive Gaming
| Academic/Research Work |
Readings/Publications |
Media |
Slides |
| 1. Designing for uncertainty and failure, Martin
Flintham |
|
|
Pervasive
games |
| 2. Yoshi, Malcolm
Hall |
Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S.,
Tennent, O., Brown, B., Rowland, D. and Benford, S.,
“Interweaving
mobile games with everyday life”, In Proc. of CHI 2006,
Montral, Quebec, Canada, pp. 417-426 |
|
CHI 2006 presentation:
Yoshi |
| 3. Can You See Me
Now, Steve Benford |
Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi,
R., Paxton, M., Tandavanitj, N., Adams, M. and Row Farr, J.,
“Can
You See Me Now? ”. ACM Transactions on Computer-Human
Interaction, vol. 13 (1), pp. 100-133 |
Demo video:
CYSMN |
|
| 4. Can You See Me
Now, Chris Greenhalgh |
|
|
CYSMN system
diagram |
| 5. Uncle Roy All
Around You, Steve Benford & Chris Greenhalgh |
|
Demo video:
Uncle Roy |
Uncle Roy system
diagram |
| 6. Pervasive Gaming, HCI 4 Ubiquitous
and Social computing, Barry Brown, Phil Gray & Matthew
Chalmers |
|
|
Lecture 1:
Games and HCI
Lecture 2:
Games and fun
Lecture 3:
Augmented and alternate reality games |
| 7. Bystander, Chris GreenHalgh |
|
|
Bystander
diagram
Bystander
gameserver |
|