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Pervasive Gaming

Academic/Research Work Readings/Publications Media Slides
1. Designing for uncertainty and failure, Martin Flintham     Pervasive games
2. Yoshi, Malcolm Hall Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, O., Brown, B., Rowland, D. and Benford, S., “Interweaving mobile games with everyday life”, In Proc. of CHI 2006, Montral, Quebec, Canada, pp. 417-426   CHI 2006 presentation: Yoshi
3. Can You See Me Now, Steve Benford Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. and Row Farr, J., “Can You See Me Now? ”. ACM Transactions on Computer-Human Interaction, vol. 13 (1), pp. 100-133 Demo video: CYSMN  
4. Can You See Me Now, Chris Greenhalgh     CYSMN system diagram
5. Uncle Roy All Around You, Steve Benford & Chris Greenhalgh   Demo video: Uncle Roy Uncle Roy system diagram
6. Pervasive Gaming, HCI 4 Ubiquitous and Social computing, Barry Brown, Phil Gray & Matthew Chalmers     Lecture 1: Games and HCI

Lecture 2: Games and fun

Lecture 3: Augmented and alternate reality games
7. Bystander, Chris GreenHalgh     Bystander diagram

Bystander gameserver

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