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Devices


The work within the devices challenge complements the work on Understanding Interaction and Infrastructure by focusing on the nature and integration of the devices used to interleave physical and digital interaction. This has led to the development of both new forms of interactive device, and new technologies to realise future devices.
 
 

This work has resulted in a collection of over 40 different forms of device, the majority of which have been deployed within experience projects. Details of these different devices are collated in the on-line Equator Infrastructure Repository.

The devices range from technological frameworks for building systems, through generic devices, to deployed appliances that are situated within experiences. It is not possible to provide a comprehensive listing of all of the Equator devices within this document, but the following examples provide an indication of three categories of device: device fabrics, generic devices and deployed appliances.


Device Fabrics

Device "fabrics" focus on the construction of new devices, and provide basic building blocks and composition principles for integration of devices. They provide connectivity and computation that allows the composition of device assemblies

The Cyberjacket The Cyberjacket

The Cyberjacket provides a wearable devices framework which allows a number of peripherals to be connected through a 9-wire bus to a wearable computer.

SmartIts SmartIts

SmartIts are embedded device modules integrating a microprocessor and wireless networking that can be customized with add-on boards for physical interaction.

Pin&Play Pin&Play

Pin&Play provides a surface that devices can be plugged into. The surface provides both power and data communication to devices that are physically pinned to the surface.

Gumstix Wearable Framework Gumstix Wearable Framework

The gumstix computing platform forms the basis of the latest generation of the Cyberjacket, offering a small, lightweight, and low-power framework for our wearable computing applications.

Single module 3D Compass Single module 3D Compass

The single module 3D compass builds on previous work to achieve a reliable magnetic heading that is invariant to variations in the pitch and roll of the sensing plane.


Generic devices

Generic devices are completed "singular" devices that can be specialised for deployment but are not customized to any particular setting or use. This work combines communication infrastructures and physical sensing devices to provide the core building blocks for the construction of deployed devices.

Weight surfaces Weight surfaces

Weight surfaces use Smart-Its to allow strain gauges to measure weight on different surfaces and exploit it as an interactive resource.

Ultrasonic Object Tracker Ultrasonic Object Tracker

An ultrasonic system for tracking the position of objects as they are used around the home.

Flashlight tracking Flashlight tracking

Flashlight tracking exploits vision processing techniques to allow torch beams to be located to trigger interaction.

Indoor Ultrasonic Positioning and Tracking Indoor Ultrasonic Positioning and Tracking

The Indoor Location System uses pingers to allow indoor location using time of flight ultrasonic techniques.

The ReaCTor The ReaCTor

The ReaCTor at UCL is a CAVE-like system where the user stands inside a display that comprises 3 walls and a floor.

The Curator’s Wand The Curator’s Wand

The Curator’s Wand is an authoring tool for designers of ubiquitous computing experiences.

Real-Time Camera Localisation and Mapping

This work focuses on developing algorithms for localising a moving camera in real-time using only visual information, whilst simultaneously building landmark maps of the surrounding environment.

Dodecahedron: Numbers and Animals

The dodecahedron interface was used to demonstrate the power of learning-by-example as an authoring tool for designers.

GSM Based Activity Recognition

A method of inferring activity using GSM data present on all GSM mobile phones.

CurBall: a Prototype Ubigame for Older People

Most applications in ubiquitous computing for older people aim to support the aging process. But older people are ludic and lucid, too. So they can use the same technologies to have fun and stay in contact with other people. CurBall gives them the opportunity to make creative, playful and social use of their leisure time.


Deployed appliances

Deployed appliances are completed systems that are inter-related or interconnected in that each is designed for and used within a particular interactive experience, and is deployed within a particular setting.

The Flying Jacket The Flying Jacket

The Flying Jacket builds upon the Cyberjacket and indoor positioning to provide children with wearable interactive devices.

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