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Devices
The work within the devices challenge complements the work on Understanding Interaction
and Infrastructure by focusing on the nature and integration of the devices used to interleave physical and digital interaction. This has led to the development of both new forms of interactive device, and new technologies to realise future devices.
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This work has resulted in a collection of over 40 different forms of device, the majority of which have been deployed within experience projects. Details of these different devices are collated in the on-line Equator Infrastructure Repository.
The devices range from technological frameworks for building systems, through generic devices, to deployed appliances that are situated within experiences. It is not possible to provide a comprehensive listing of all of the Equator devices within this document, but the following examples provide an indication of three categories of device: device fabrics, generic devices and deployed appliances.
Device Fabrics
Device "fabrics" focus on the construction of new devices, and provide basic building blocks and composition principles for integration of devices. They provide connectivity and computation that allows the composition of device assemblies
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The Cyberjacket
The Cyberjacket provides a wearable devices framework which allows a number of
peripherals to be connected through a 9-wire bus to a wearable computer.
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SmartIts
SmartIts are embedded device modules integrating a microprocessor and
wireless networking that can be customized with add-on boards
for physical interaction.
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Pin&Play
Pin&Play provides a surface that devices can be plugged into. The surface provides both power and data communication to devices that are physically pinned to the surface.
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Gumstix Wearable Framework
The gumstix computing platform forms the basis of the latest generation of the Cyberjacket, offering a small, lightweight, and low-power framework for our wearable computing applications.
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Single module 3D Compass
The single module 3D compass builds on previous work to achieve
a reliable magnetic heading that is invariant to variations in the
pitch and roll of the sensing plane.
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Generic devices
Generic devices are completed "singular" devices that can be specialised for deployment but are not customized to any particular setting or use. This work combines communication infrastructures and physical sensing devices to provide the core building blocks for the construction of deployed devices.
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Weight surfaces
Weight surfaces use Smart-Its to allow strain gauges to measure weight on different surfaces and exploit it as an interactive resource.
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Flashlight tracking
Flashlight tracking
exploits vision processing techniques to allow torch beams to
be located to trigger interaction.
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The ReaCTor
The ReaCTor
at UCL is a CAVE-like system where the user stands
inside a display that comprises 3 walls and a floor.
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The Curator’s Wand
The Curator’s Wand is an authoring tool for designers of
ubiquitous computing experiences.
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Real-Time Camera Localisation and Mapping
This work focuses on developing algorithms for localising a
moving camera in real-time using only visual information, whilst
simultaneously building landmark maps of the surrounding
environment.
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CurBall: a Prototype Ubigame for Older People
Most applications in ubiquitous computing for older people aim
to support the aging process. But older people are ludic and lucid,
too. So they can use the same technologies to have fun and stay in
contact with other people. CurBall gives them the opportunity to
make creative, playful and social use of their leisure time.
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Deployed appliances
Deployed appliances are completed systems that are inter-related or interconnected in that each is designed for and used within a particular interactive experience, and is deployed within a particular setting.
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The Flying Jacket
The Flying Jacket
builds upon the Cyberjacket and indoor positioning to
provide children with wearable interactive devices.
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