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City


The City project explores new forms of interaction between city visitors letting tourists share their visits with those who are near and far over the internet and face to face.
 
 

As mobile phones and computers become more complex, the range of media that affect our experiences of cities has expanded. What makes a city meaningful to us is not just its bricks and mortar, but the texts we read, people we talk to and experiences we have. Maps, conversations and images of a city all influences our activity and enjoyment. City focuses on bridging or blurring the boundaries between these different media. The systems we build mix local interactions and remote collaboration, using ubicomp technology, digital maps, virtual environments and hypermedia.

Our research includes ethnographic studies of city visitors (Brown and Chalmers, 2003), experimental mixed reality systems (Brown et al., 2003), collaborative ubicomp technologies (Brown et al., 2005) and conceptual work (Chalmers and Galani, 2004), underlying our designs.

We have developed a number of systems from this work: the lighthouse system experimented with supporting collaborative mixed reality in a museum, and more recently the George Square system looked at collaborative tourism outdoors in the city. City has also experimented with revealing hidden information about the streets, such as pollution in environmental George Square (EGS).

References

Brown, B., and Chalmers, M. (2003) Tourism and mobile technology. In: K. Kuutti, E. H. Karsten et al. (Eds.), ECSCW 2003: Proceedings of the eigth european conference on computer supported cooperative work, Helsinki, Finland, pp. 335–355, Dordrecht: Klewer Academic Press.

Barry Brown, Ian MacColl, Matthew Chalmers, Areti Galani, Cliff Randell, Anthony Steed (2003) Lessons from the lighthouse: Collaboration in a shared mixed reality system. In: Proceedings of CHI 2003, Ft. Lauderdale, pp. 577–585, ACM Press.

Matthew Chalmers and Areti Galani (2004) Seamful Interweaving: Heterogeneity in the Theory and Design of Interactive Systems. In: Proceedings of DIS 2004, pp. 243–252.


Featured Projects

The Mack Room

City’s second event was based on a permanent exhibition in Glasgow, devoted to the life and work of Charles Rennie Mackintosh. The Mackintosh Interpretation Centre is a gallery in the Lighthouse, Scotland’s Centre for Architecture, Design and the City.

George Square George Square

One of our most recent system we have developed was the ‘George Square’ collaborative tourism system. This system uses a small, portable tablet PC to allow a mobile visitor to explore a city while sharing their voice, location, photographs and web pages with others. This tablet is connected via the Internet to other users running the same software who may either be co-present or in different parts of the city.

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