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Conceptual Work
Our conceptual work addresses a number of issues:
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Designing to interleave the digital and the physical
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Reasoning about the experience and benefits of interleaved systems
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Dealing with uncertainty and interpretation
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Characterising the settings for new technologies
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Understanding their wider socio-cultural values and influences
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Conceptual Treatments
The following treatments form the core of Equator's emergent conceptual work.
They serve different roles ranging from setting broad strategic visions to more
tactical heuristics.
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Ambiguity
Advocates ambiguity as potentially valuable for the user experience, distinguishes three types, and discusses tactics for creating ambiguity.
[pdf]
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Brand
Extends Stewart Brand's discussion of the time span and ownership of home changes to domestic technologies.
[pdf]
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Collaborative Learning
Discusses basic communication patterns in technology
- mediated learning and suggests that different patterns lead to different insights.
[pdf]
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Domestic Ethnography
Identifies domestic sites of information storage, processing, and display based on empirical observations.
[pdf]
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Historical View
Discusses how we model and interpret context, and how one's history of
interactions shapes one's current activity. Shows ubicomp's design
ideal of 'invisibility' to be unachievable or incomplete.
[pdf]
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Ludic Exploration
Argues that curiosity, play and exploration should be of equal status to utilitarian values in the design of everyday technologies.
[pdf]
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Monomedia
Suggests that media traditionally considered separately should be treated as components of the single overarching medium of human activity.
[pdf]
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Presence
Postulates successful activity in VEs as the best measurable correlate to the 'feeling of being in a virtual environment' and discusses causes of breaks in presence.
[pdf]
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Seamfulness
Suggests that new opportunities lie in a design approach that reveals
or takes advantage of the limits, gaps and variability of technologies
we often assume to be uniform and seamless.
[pdf]
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Sense and Sensibility
Provides a framework for analysing the relations between physical affordances, sensors, and desirable activities in the domain of
augmented objects.
[pdf]
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Sensing for Exploration
Suggests that the inherent limitations of sensor-based systems make them suitable for certain kinds of applications, and introduces a set of questions that raise canonical issues for their design.
[pdf]
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Transforms
Considers the causal relations created by physical-digital coupling where, for example, familiar physical actions can be coupled with unfamiliar digital responses.
[pdf]
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Traversals
Considers various mechanisms for creating transitions between virtual and physical realities.
[pdf]
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Understanding Space
Seeks to understand the relationship between
physical and virtual space: in location-aware
mobile systems, in augmented reality, in
ubiquitous sensing. (webpage)
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Relationship to Experience Projects
The experience projects were a major influence in shaping conceptual consideration. This matrix shows the relationship between concepts and project:
This figure plots the treatments against the Equator research space.
Each of the conceptual treatments is represented as a 'blob' to reflect its primary focus on
a certain conceptualisation of the user experience, and with respect to technologies of a certain degree of integration. The 'tendrils' reach into other spaces to suggest their peripheral concerns or clear potentials in addressing other portions of the research space.
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