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Equator
•  Understanding Interaction
  •  Conceptual Work +
  •  Methodological Work


 
   

Conceptual Work


Our conceptual work addresses a number of issues:

  • Designing to interleave the digital and the physical
  • Reasoning about the experience and benefits of interleaved systems
  • Dealing with uncertainty and interpretation
  • Characterising the settings for new technologies
  • Understanding their wider socio-cultural values and influences

 
 


Conceptual Treatments

The following treatments form the core of Equator's emergent conceptual work. They serve different roles ranging from setting broad strategic visions to more tactical heuristics.

Ambiguity

Advocates ambiguity as potentially valuable for the user experience, distinguishes three types, and discusses tactics for creating ambiguity. [pdf]

Brand

Extends Stewart Brand's discussion of the time span and ownership of home changes to domestic technologies. [pdf]

Collaborative Learning

Discusses basic communication patterns in technology - mediated learning and suggests that different patterns lead to different insights. [pdf]

Domestic Ethnography

Identifies domestic sites of information storage, processing, and display based on empirical observations. [pdf]

Historical View

Discusses how we model and interpret context, and how one's history of interactions shapes one's current activity. Shows ubicomp's design ideal of 'invisibility' to be unachievable or incomplete. [pdf]

Ludic Exploration

Argues that curiosity, play and exploration should be of equal status to utilitarian values in the design of everyday technologies. [pdf]

Monomedia

Suggests that media traditionally considered separately should be treated as components of the single overarching medium of human activity. [pdf]

Presence

Postulates successful activity in VEs as the best measurable correlate to the 'feeling of being in a virtual environment' and discusses causes of breaks in presence. [pdf]

Seamfulness

Suggests that new opportunities lie in a design approach that reveals or takes advantage of the limits, gaps and variability of technologies we often assume to be uniform and seamless. [pdf]

Sense and Sensibility

Provides a framework for analysing the relations between physical affordances, sensors, and desirable activities in the domain of augmented objects. [pdf]

Sensing for Exploration

Suggests that the inherent limitations of sensor-based systems make them suitable for certain kinds of applications, and introduces a set of questions that raise canonical issues for their design. [pdf]

Transforms

Considers the causal relations created by physical-digital coupling where, for example, familiar physical actions can be coupled with unfamiliar digital responses. [pdf]

Traversals

Considers various mechanisms for creating transitions between virtual and physical realities. [pdf]

Understanding Space

Seeks to understand the relationship between physical and virtual space: in location-aware mobile systems, in augmented reality, in ubiquitous sensing. (webpage)


Relationship to Experience Projects

The experience projects were a major influence in shaping conceptual consideration. This matrix shows the relationship between concepts and project:

Chart

This figure plots the treatments against the Equator research space.

Concept Space

Each of the conceptual treatments is represented as a 'blob' to reflect its primary focus on a certain conceptualisation of the user experience, and with respect to technologies of a certain degree of integration. The 'tendrils' reach into other spaces to suggest their peripheral concerns or clear potentials in addressing other portions of the research space.

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